How do you make an educational game with AI?

Turn a point in the lesson into an activity students can try, where they learn why an answer is right or wrong, and use it to check their understanding.

Start with the idea

Why a game?

A student may read the same page five times and forget it. But if they experience it as a journey, answer to pass a checkpoint, or lose an attempt and start over, the information sticks differently.

What is new is that you do not need to be a programmer to do this. It is a journey: you handle your part, the idea, content, and revisions, while AI handles the difficult part, the code, and keeps making your changes until you reach a result you are happy with.

Real examples

Games made by Diploma students

  • Present Simple: Islands and checkpoints. Students listen to a sentence, choose the correct answer, and collect stars and bonuses to open a new island.
  • Learning Turkish: A journey to Istanbul, choosing the correct pronoun in each real-life situation.
  • Tajweed rules: A quick reminder of the rule, then an adventure identifying it in Quranic verses, with a version for people who do not speak Arabic.
  • Arabic grammar: A vehicle with two cannons, one for nouns with a sound final letter and the other for nouns with a weak final letter. A word drops down, and students choose the correct cannon.

What these examples have in common is that each started with a real lesson the teacher teaches and a game idea that suits their students.

Tools

The best tools for games

  • Gemini (Canvas): Enable Canvas from the (+) icon to see the game running and open it in Full screen. You can upload content from your computer, Drive, or Gemini Notebook.
  • Google AI Studio: Create a new app, with the prompt on one side and the game on the other. It suggests several interface designs.
  • Claude: Strong design from the first attempt, and you can comment on a specific part of the game and ask it to change only that part.
  • ChatGPT: Designs in the same way, and paid plans can also host the game with a link.
  • Canva AI: Describe the game and publish it with a live link from inside Canva.

Choose based on your subscription. Use the strongest model available to you, such as Pro or extended thinking, because weaker models make more coding mistakes.

How to start

3 ways to start

  1. Describe what you have in mind: the game idea, who it is for, its appearance, and the content.
  2. Share the idea and have it ask you: “Here is the idea I have in mind. Ask me all the questions you need to design it.”
  3. Use a skill specialized in games: it asks you questions and follows consistent steps that produce a better result on the first try.

In all three cases, upload two things: the content (the lecture or file), and a visual reference if you liked a game, such as an image or screen recording.

A prompt for the first version of the game

Copy the prompt as it is, or tailor it with your details first.

Tailor the prompt to your workOptional: add your details and the prompt adjusts itself
Prompt details
View full prompt

After the first version

Edit, then share

  • Do not settle for the first response: play the game yourself and request edits one at a time: “Make all the questions multiple choice,” or “Make all the text Arabic.”
  • Edit a specific part: most tools let you select part of the game and write an edit for that part alone. The name varies between tools, but the idea is the same.
  • Review before sharing: is the design consistent? Does any text extend beyond the screen? Are the correct answers actually correct?
  • Share correctly: set sharing to “anyone with the link,” since the default is often restricted, and choose to open it in Full screen.
A workflow example

From a lecture to a game in your students' hands

  1. Choose one lesson your students find difficult.
  2. Think of a game idea suited to their age: a journey, stops, or a timed challenge.
  3. Upload the content and a visual reference and request the first version using a strong model.
  4. Play it yourself and edit it until it is clear and enjoyable.
  5. Test it on mobile and share it with a small group first, and ask for their feedback.
Questions? Message us